This post came about because of this thread over at the RPGPub forum, where I chime in on page 2. Also, it’s in lieu of a long-overdue review of RuneQuest Glorantha itself, which is this long epic thing in my head being a long time RQ/Glorantha fan 🙂
So introductory waffle out of the way.
RuneQuest Glorantha? I’ve come to the conclusion I like it.
When it came out, I plunged right in and ran it several times as a convention game. The epic Lunars on the run from angry animal riders, looking for the last moon boat home that is Dry Run in Prax (coming to Jonstown Compendium soonish). I even ran it online as a mini-campaign with a mix of newbies and old hands. All the new subsystems and new lore overwhelmed me, to the point of overload. And I’m a Gloranthan GM of 30+ years experience! So when the OpenQuest Kickstarter blew up in my face with its success, I switched to running that. Partially because I craved simplicity system-wise, I also had to take care of business and get some last-minute play-testing done. Since then, OpenQuest Thursdays, as that group is known, has firmly established itself as a long-running home campaign 🙂
On reflection, though, it was very clear that the players had a great time because those new subsystems gave them options and power at the table. I’m thinking Runes and Passions especially. They can read all that new lore in the rulebook or when I shove the Gloranthan Sourcebook in their direction. We were playing Lunar Tarsh characters, so we had whole sessions discussing Lunar Theology and mythology since the players were curious and it was relevant to their characters, who are questioning their faith after the downfall of Pavis.
I’m making a small return to RuneQuest via conventions, and when I do, I shall be keeping things simple on my side of the fence and letting players focus on all the bits I find fiddly. If you want to use Passions in my game, great, but you work out when you want to use them and how.
Finally, I love the fact that Gloranthan Fandom has got a shot in the arm due to its release. People are picking up RQG and are staying and running campaigns. Lots of fan-made stuff on the Jonstown Compendium, and while the official releases are slow, in a sense, there’s no regular release schedule, there’s still a large chunk of playable stuff out there already.