I’m best when Glorantha is a crucible for my creativity. I’ve tended to bounce hard off the published campaigns, which is unfair since there have been some crackers over the years. For example, Pavis and the Big Rumble, Borderlands, Griffin Mountain, and Sun County. At best, I tend to loot them for ideas. At worst, I exhibit a snobby indifference (“oh, but my game is set in Ralios, not Prax” *snort!*).
Recently I’ve been reassessing my gaming career with RuneQuest (a whole blog post of navel-gazing in itself), and part of this was reflecting on the long-form campaigns I’ve run over a good thirty years period.
Before listing my Gloranthan campaigns, it’s important to note (briefly) that in the late 80s, my first RQ experiences were with the Games Workshop editions of RQIII. Lovely hardcovers, colour plates, and easily digestible, they lacked the Intro to Glorantha that the Avalon Hill box edition had. Also, none of the fine supplements that made it out for Gloranthan under RQ III received the same treatment from GW. Outside the licensing deal, or didn’t it get released during the brief period GW published RQIII? Also, RQ2 was long gone from GW shelves. So the net result was that while I was in awe of Glorantha and briefly played two adventures with a mate from high school who had snagged RQ2 before it was gone, I didn’t get my mitts on Glorantha until I reached Leeds to go to University during the early 90s. So my formative experiences with RQ were games set on the non-Gloranthan Griffin ISLAND and my games which were non-Gloranthan (but sort of weirdly Gloranthan because I so badly wanted to play in that setting). So this is why for myself, and a lot of Brits, the non-Gloranthan side of RQ was so important, why we support Mythras, and why I wrote OpenQuest.
My campaigns over the years
These are my short takes on the games. In true Glorantha fan fashion, I’ll post longer accounts for each campaign separately.
Karia. (RuneQuest III massively house-ruled/Home/1990s)
A deep dive into a single land in the Ralios region (over the Rockwood Mountains to the west of Dragon pass) that was pretty much, along with Cyberpunk 2020, my gaming life in my student/post-student years.
Black Horse Country(QuestWorlds/Home/2000s)
My home group wanted to play in Glorantha. Using Questworlds (in its previous HeroQuest 1st/2nd incarnations), we co-authored (inspired by Burning Wheel) a short HIStory, how their characters rose from unsure teenagers to mighty heroes who fought a huge player vs player battle to determine which of them would become the new Count.
Lords of the North West. (QuestWorlds/Home/2000s)
Playtesting for Jamie “Trotksy” Revell’s Book of Glorious Joy, which I released via D101 Games/ Fun stuff because we made it so with lessons learnt about structuring the campaign we learnt while playing Black Horse County. Still, ultimately it was a brief dipping back into Glorantha.
New Beginnings (QuestWorlds/Convention/2000s) Easy to understand Barbarians vs Chaos games to play with newcomers at conventions. They were eventually published via D101 Games.
Red Sun Rising (QuestWorlds/Convention/2000s). I had the itch to play Solars vs Lunars after reading the unfinished Stafford Libary books (The Fortunate Succession and The Glorious Reascent of Yelm), and this campaign, played out over several conventions, scratched it. Also published via D101 Games.
The Long Way Home (RQ Glorantha/Online/2020?). Lunar Tarsh legionaries escape Pavis’s fall and make their way home to Tarsh.
Karia (Redux) (RQ Glorantha/Convention/2022 to present). I am revisiting my old RQ3 campaign of the 90s, and polishing up scenarios to present as one-shot RQ G for gamers of all levels of familiarity with Glorantha. See The Garden of Evil, which is the first adventure in this cycle.