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Review RuneQuest

My Verdict on RuneQuest Glorantha

This post came about because of this thread over at the RPGPub forum, where I chime in on page 2. Also, it’s in lieu of a long-overdue review of RuneQuest Glorantha itself, which is this long epic thing in my head being a long time RQ/Glorantha fan 🙂

So introductory waffle out of the way.

RuneQuest Glorantha? I’ve come to the conclusion I like it.

When it came out, I plunged right in and ran it several times as a convention game. The epic Lunars on the run from angry animal riders, looking for the last moon boat home that is Dry Run in Prax (coming to Jonstown Compendium soonish). I even ran it online as a mini-campaign with a mix of newbies and old hands. All the new subsystems and new lore overwhelmed me, to the point of overload. And I’m a Gloranthan GM of 30+ years experience! So when the OpenQuest Kickstarter blew up in my face with its success, I switched to running that. Partially because I craved simplicity system-wise, I also had to take care of business and get some last-minute play-testing done. Since then, OpenQuest Thursdays, as that group is known, has firmly established itself as a long-running home campaign 🙂

On reflection, though, it was very clear that the players had a great time because those new subsystems gave them options and power at the table. I’m thinking Runes and Passions especially. They can read all that new lore in the rulebook or when I shove the Gloranthan Sourcebook in their direction. We were playing Lunar Tarsh characters, so we had whole sessions discussing Lunar Theology and mythology since the players were curious and it was relevant to their characters, who are questioning their faith after the downfall of Pavis.

I’m making a small return to RuneQuest via conventions, and when I do, I shall be keeping things simple on my side of the fence and letting players focus on all the bits I find fiddly. If you want to use Passions in my game, great, but you work out when you want to use them and how.

Finally, I love the fact that Gloranthan Fandom has got a shot in the arm due to its release. People are picking up RQG and are staying and running campaigns. Lots of fan-made stuff on the Jonstown Compendium, and while the official releases are slow, in a sense, there’s no regular release schedule, there’s still a large chunk of playable stuff out there already.

Categories
Convention Game Jonstown Compendium RuneQuest

The Chaos Zoo

So a couple of weeks ago Dan Barker posts a work in progress picture, of a bizarre-looking beastie and a red headed adventurer type on Twitter. And it gets me thinking, there’s an adventure in that!

With some local and online conventions coming up that would be suited to a quick RuneQuest adventure, inspiration struck and suddenly I’ve got an outline all typed up, and Dan’s picture becomes a cover of a future Jonstown Compendium release (possibly my first).

The Pitch

Pavis 1625, the start of the Hero Wars
Prince Argarath of Sartar is victorious and has liberated the city from the hated Lunar occupiers. In the confusing aftermath of the fall of Pavis, your friend Trevla “Red” Jedsun has gone missing.

Red has been on many expeditions into the Big Rubble and the Wastes of Prax, which is where your group knows her. In Gimpy’s tavern, the rumour is that she’s split town and is heading for a set of ruins known as the “Chaos Zoo”. Why anyone would want to go to a place named after the hideous monstrous force that is the foe of every right-thinking person in Glorantha is a mystery to you. It must be a great treasure. Best find Red and get in on the take.

This game is using RuneQuest for up to four players. No prior knowledge of either the system or setting is required.

Where I’m Going to Run It

Face to Face

Go Play Manchester Sunday 14th November (Event Registration open now, game sign up Sunday two weekends before).

Online

Grogmeetish (date and time to be announced but probably Friday 13th).

Design Notes

This is a simple adventure, with multiple twists, in three acts, that is suitable for Gloranthan novices and veterans alike.

Although it’s written for a group of adventurers based in Pavis at the end of the Lunar Occupation, it can be run with modifications anywhere in Glorantha where there’s a settlement near wilderness with a certain amount of chaos threat.