I’m off to Furnace in October and Grogmeet in November, so its time to scratch that RQ itch with this little number. A prequel to Dry Run In Prax, which it will probably get bundled with as a Jonstown Compendium release.
The year is 1625, and Pavis, a Lunar city on the edge of the Wastes of Prax, is about to fall to Argrath and his rebel army. Camped outside the city, the Lunar regiment known as the Old Beards. This group of fierce barbarian fighters from Lunar Tarsh, has just returned from subduing the Empire’s Enemies in the Wastes. It’s General, Baldrox the Bearded, summons the Bastards, his elite cadre of troubleshooters.
“Our New Friend has told me a little secret. Over that set of dunes is an old Sun Dome. An early attempt by our Yelmalio allies to set up shop in these parts. It was abandoned suddenly due to troubles with the Dragons hundreds of years before our beloved Red Goddess rose in the sky to set the world to rights!
There will be gold. The Sunnies always have gold. We are about to lose this war, and I will need it to fight on when we get home to Tarsh. So, this is a simple job. Go across the desert, get into the old Sun Dome and get me that gold!”
The problem is that the Bastards may not be the only ones after Sun Gold.
If they have even the merest hint about their old temple, the local Sun Dome Hoplites will send their best troops to investigate the truth.
And word on the street is that some scruffy Praxian Shaman, Monkey Boy, and his baboon crew are also after the “shinies”.
Also, it has crossed the treasure hunters’ minds that there may be a reason the temple was abandoned in the first place.
This is a RuneQuest game suitable for newcomers both to the setting and system. Expect high adventure, a treasure hunt, with monstrous guardians straight out of Glorantha’s rich mythology.
Warning: This takes place in my Gloranthan Cinematic Universe version of the game, so Mega Gaming Fun is guaranteed!