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Convention Game Runequest

Where we are and why Everyone Wants to Kill Us

So my attempt at producing a two-page introduction for the players of my Virtual Grogmeet 2024 game, By this Shining Light, My Hand is Guided, failed miserably. I had forgotten the wonderful depth of the setting, especially now that things like the Glorantha Sourcebook and the RQ Wiki make it easy to reference events and notable characters. So, I cheated. I wrote a three-page narrative account and then did a bullet-pointed summary. The players are under no obligation to read it (this isn’t homework for a BMyth Glorantha Studies) , but at least it gets everything cemented in my head and a bullet point list to explain to the players during the set-up of the game.

So here we go…

Categories
Convention Game

Setting up an Online Convention Game

So, my game for Virtual Grogmeet 2024 has been accepted and has a full set of players. HURRAH!

Now I’ve got a couple of weeks to prepare for the game.

This is the message I’ve just sent the players to help set up the game. The main bit is working out what level of system and setting knowledge they have. Are they die-hard RQ Grogs who’ve played every edition, or newcomers who perhaps know of RQ and Glorantha from its reputation (possibly played it once in the 80s or 90s—since Grogmeet’s target audience is returning gamers from that time period), or somewhere in between? In recent face-to-face games I’ve had a mixture of both.

Hello Players!

This is just an introductory message to say hi!

I’m currently preping for the game. I’ve got characters that have previously been made and are in full character sheets. I’m going to consider whether to present them in a shorter format or not.

At the moment, I’m going to be using Zoom for Audio/Visual with dice rolls on trust.

There will be some short handouts about the character’s background and previous history together – nothing too taxing and designed to be useful if you are a newcomer to the game.

Talking of which, can everybody introduce themselves – using human names and what level of Gloranthan and RuneQuest knowledge do you have? Don’t worry if you are new to either system or setting or have a combination of experiences. Its just useful to know as GM so I can quickly get everyone on the same page.

I’ll start.

Hi, I’m Newt. I started playing in Glorantha with a mate’s one-on-one RuneQuest 2 game, where I was a human who visited Troll Town, got to know about the hero Arkat in character – and the whole how to run Glorantha from my friend, the GM out of character. In the 90s, I started my own Gloranthan adventure, running RuneQuest 3 for my University friends, graduating to HeroQuest in the 2000s, and dabbling in RQ G with a couple of Convention games and a short campaign online. I do have a deep, obsessive relationship with the background – but I have a strong commitment to running accessible Mega Gaming Fun games for everyone.

How about you?

;O) Newt

Categories
Convention Game Runequest

By this Shining Light, my Hand is Guided!

I’m off to Furnace in October and Grogmeet in November, so its time to scratch that RQ itch with this little number. A prequel to Dry Run In Prax, which it will probably get bundled with as a Jonstown Compendium release.

The year is 1625, and Pavis, a Lunar city on the edge of the Wastes of Prax, is about to fall to Argrath and his rebel army. Camped outside the city, the Lunar regiment known as the Old Beards. This group of fierce barbarian fighters from Lunar Tarsh, has just returned from subduing the Empire’s Enemies in the Wastes. It’s General, Baldrox the Bearded, summons the Bastards, his elite cadre of troubleshooters.

“Our New Friend has told me a little secret. Over that set of dunes is an old Sun Dome. An early attempt by our Yelmalio allies to set up shop in these parts. It was abandoned suddenly due to troubles with the Dragons hundreds of years before our beloved Red Goddess rose in the sky to set the world to rights!

There will be gold. The Sunnies always have gold. We are about to lose this war, and I will need it to fight on when we get home to Tarsh. So, this is a simple job. Go across the desert, get into the old Sun Dome and get me that gold!”

The problem is that the Bastards may not be the only ones after Sun Gold.

If they have even the merest hint about their old temple, the local Sun Dome Hoplites will send their best troops to investigate the truth.

And word on the street is that some scruffy Praxian Shaman, Monkey Boy, and his baboon crew are also after the “shinies”.

Also, it has crossed the treasure hunters’ minds that there may be a reason the temple was abandoned in the first place.

This is a RuneQuest game suitable for newcomers both to the setting and system. Expect high adventure, a treasure hunt, with monstrous guardians straight out of Glorantha’s rich mythology.

Warning: This takes place in my Gloranthan Cinematic Universe version of the game, so Mega Gaming Fun is guaranteed!

Categories
Convention Game Runequest

Going back to my Roots

The Garden of Evil was one of my first gaming convention adventures. It probably got run at one of the Battlemasters series of conventions held in Loughborough Uni in the late 90s just after Easter Weekend. Wanting a straightforward set up, which still oozes esstiential Gloranthan vibes in all the right places, I’ve gone back to it for my next convention game.

Here’s the pitch that I’m using for the game I’m going to run at Go Play Manchester, a local gathering of gamers, in November.

The Garden of Evil

Lost in the wilderness, the Garden of Evil was part of the ancient estate of Sorcerers who ruled Ralios during the Dawn Age. The evil reputation comes from the fact that they were worshippers of the Chaos God Gbjai the Deceiver. Normally it would be left alone by the nearby farming settlement of Horst, but their fields get nearer each year. This year some sheep have wandered past its’ thorn hedge boundaries by mistake, and the scared farmers have asked their Chief to send bold adventurers to find them.

This game of adventure in backwoods Glorantha uses the RuneQuest rules. The characters will be the offspring of the local warlord tasked with exploring an ancient place of mystery and danger. No previous experience of either the setting or system is required.

This adventure grew out of my home RuneQuest III campaign, that I ran in my student/post student days for most of the 90s. When I started going to conventions in the mid-nineties, I based convention games in the campaign setting, Karia – which is to the west of Dragon Pass, but has its own Orlanthi tribes being part of region known as the Barbarian Belt. So I could use the familiar pantheon of gods, the Storm Tribe, as well as throwing in nearby western cultures and even Trolls, who have one of their Tower of Lead strongholds nearby. One of my players, my long standing friend Ginger Matt, played a troll, Keltina, who started off as a rough and ready warrior, a basher guarding Troll Insect Caravans, and ended up a Sorcerer of Black Arkat.

The Garden of Evil is a simple adventure location. Its like a fun fair of all my favourite weird Gloranthan monsters, who were picked out of the RQ II monster section, since I didn’t have the Gloranthan Bestairy for RQ III at the time, in the same way I would populate a AD&D dungeon using the Monster Manual I & II. I had a rough idea of who liked who due to mythology and cultural biases, but the main aim of the adventure was to introduce the players to all the cool Gloranthan Weirdness. That while they may think they are going on a standard monster hunt, that all gets turned on its head when creatures like Dragonnewts, Broo and Gorps come into play.

The premade player characters, all ranking members of the Klerst Clan, intiates of the more warlike Orlanthi Deities with a descent amount of magic, are the sons and daughter of the local chief. I ran this during the Tales of the Reaching Moon days, and that fanzine drew heavily from Greg Stafford’s then unpublished work which detailed how the Orlanthi Barbarians lived in clans which had a social hierarchy based around their Gods and Goddesses, and had animosities towards monsters and other cultures, that led to violence and conflict. While this wasn’t as hardbaked into the scenario as it would have been say during the HeroQuest years (circa 2000-2010), it was hinted at and there if the players wanted to make it a thing.

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Convention Game Jonstown Compendium Runequest

The Chaos Zoo

So a couple of weeks ago Dan Barker posts a work-in-progress picture, of a bizarre-looking beastie and a red-headed adventurer type on Twitter. And it gets me thinking, there’s an adventure in that!

With some local and online conventions coming up that would be suited to a quick RuneQuest adventure, inspiration struck and suddenly I’ve got an outline all typed up, and Dan’s picture becomes a cover of a future Jonstown Compendium release (possibly my first).

The Pitch

Pavis 1625, the start of the Hero Wars
Prince Argarath of Sartar is victorious and has liberated the city from the hated Lunar occupiers. In the confusing aftermath of the fall of Pavis, your friend Trevla “Red” Jedsun has gone missing.

Red has been on many expeditions into the Big Rubble and the Wastes of Prax, which is where your group knows her. In Gimpy’s tavern, the rumour is that she’s split town and is heading for a set of ruins known as the “Chaos Zoo”. Why anyone would want to go to a place named after the hideous monstrous force that is the foe of every right-thinking person in Glorantha is a mystery to you. It must be a great treasure. Best find Red and get in on the take.

This game is using RuneQuest for up to four players. No prior knowledge of either the system or setting is required.

Where I’m Going to Run It

Face to Face

Go Play Manchester Sunday 14th November (Event Registration open now, game sign up Sunday two weekends before).

Online

Grogmeetish (date and time to be announced but probably Friday 13th).

Design Notes

This is a simple adventure, with multiple twists, in three acts, that is suitable for Gloranthan novices and veterans alike.

Although it’s written for a group of adventurers based in Pavis at the end of the Lunar Occupation, it can be run with modifications anywhere in Glorantha where there’s a settlement near wilderness with a certain amount of chaos threat.